Merry Christmas! I’m releasing a Christmas gift for you all – a build of DCGen!
I’m not sure when the source from this build was made, as I found it on a backup CD from my old hard drive before it died earlier this year. So I can’t exactly tell you all of what’s new – or how it works as I just built it, and it hasn’t been tested – but here it is anyway – DCGen 12/25/02. 😛
UPDATE 12/29/02 – DCGen 12/25/02 Source.
OK, here’s what I’m doing now:
- I’m moving all the controller code and other relevant code to the newest KOS release:
- Themeable menus didn’t really work the way they were supposed to – so I’m going to go about doing it a different way. (So to those who hoped that the Christmas release had theme support – I’m sorry – not this time, but I’m working on it. :P)
- All sorts of little things. 😀
DREAMCAST REBORN — CYBERDOG CASTLE UNVEILS MIKE SIECIESKA’S MOTOCROSS™First Sponsored Game developed with free tools for the Dreamcast will be available in 2003.
ELMIRA, New York — December 23, 2002 — Mike Siecieska’s Motocross
, the first game in a series of games to be produced and published by Cyberdog Castle for the Dreamcast in 2003, will feature several modes of play in both multi-player and single player modes. Mike Siecieska, a rider in Western New York’s motocross circuit, will not only appear in the game, but he will have plenty of creative control in the game as well.
“I’m working with Mike to make sure this game is unlike any other game ever created for this genre. This isn’t just a rehash of the same dirtbike racing formula.”, says Mickey McMurray, Cyberdog Castle’s president. “It is a truly unique gaming experience that I am sure gamers worldwide will appreciate.”
About Cyberdog Castle
Founded in 2002, Cyberdog Castle is a developer and publisher of games for classic platforms, ranging from consoles to arcade and pinball machines.