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DreamCon 2015

This year is the tenth year since the traveling Dreamcast convention became known as the DreamCon.  In celebration, this year the convention has returned after an eight-year hiatus.

The 2015 DreamCon will be taking place at the Con on the Cob on October 15th, October 16th, October 17th, and October 18, 2015 in Richfield, Ohio.

It will be scaled back a bit from previous years, as DreamCon space will be allocated through one single booth space. The convention will still represent a wide range of the Dreamcast scene, however, as I will be representing Cydoca EntertainmentDreamcast-Scene, DC Evolution, and Indie Dreams.

DC Evolution Returns

DC Evolution has had a repository at Sourceforge since 2006, however, the project was never moved there until now. The file upload functionality of Sourceforge has returned, so now seemed like the perfect time to bring DC Evolution back after a three-year hiatus.

Unfortunately, it seems most of the releases have been lost to time, however, a handful have been located and are available once again from DC Evolution’s Sourceforge repository. If you have or know of the URL of any more DC Evolution releases that are still missing, please don’t hesitate to get in contact so they can be added back to the site.

DreamCon 2007

The 2007 DreamCon convention will be held by Curt Grymala of DC Evolution at Magfest 5 on January 4th, January 5th, January 6th and January 7th in Vienna, Virginia.

This time DreamCon will be integrated right into the convention, with several tournaments. Saturday’s tournament was Cool Herders, with the prize being copies of some of DC Evolution’s images, complete with labels and cover art. Sunday’s tournament was Feet of Fury, with the prize being a Dreamcast with all of the hookups, a Playstation controller adapter (so a Playstation dance mat could be hooked up), and a copy of Feet of Fury.

Indie Dreams Wiki Opens

I founded the Indie Dreams Wiki, a collaborative project to create an encyclopedia for everything that was ever independently released for the Sega Dreamcast.

This includes games by publishers such as The GOAT Store, as well as other releases such as bleemcast! and the Action Replay CDX. The Wiki format allows anyone to create or edit any article, so we can all work together to create a comprehensive database for fans of independent Dreamcast games.

If you’d like to contribute, check out the Indie Dreams Wiki FAQ to help you get started.

3rd Annual Dream On Contest Results

Seeing as it’s now 10PM GMT, I’m going to close the submissions for the contest. The entries are:

Professional Game:
1) Dynamite Dreams by patbier and poche
2) Feuer Frei by qatmix/Project Firestorm

Minigame:
1) RacerDC by Imerion
2) RACE Neo Geo Pocket Color emulator port by GPF

DreamCon 2006 Part 2

The second location of this year’s show will be at the Midwest Gaming Classic 2006, held from June 3rd to June 4th, 2006, returning after a year in hiatus. Exhibiting at the event will be DCSteve and Tommy Watson, who will be representing BOR Revolution, a site dedicated to showcasing games using the engines from Senile Team.

I will also once again be exhibiting at the event, representing Screamcast, Cydoca Entertainment, and Dreamcast-Scene. Dan Loosen from The GOAT Store is going to announce new games for the Dreamcast at the show. In addition, new information will be revealed about GOAT Games and DCastle.

Several games featuring the Beats of Rage engine were showcased, and a new video for Age of the Beast was shown. In addition, videos were shown for Blocks2, and screenshots were shown for Grizzlies: Forest Prelude and BurgerDC will once again be playable at the show. The Dream On contest winners, Dynamite Dreams and Feuer Frei, will also be shown for the first time.

I Am Now Part of the ScummVM Team


The ScummVM Wiki is a great source of information for the adventure game suite, ScummVM, and the games that are supported by it.  The ScummVM team has graciously accepted my offer to help keep that wiki up to date.

I have been a big fan of ScummVM since it started back in 2002, and I’ve always wanted to help out. I have submitted a couple of patches, but I’m not skilled enough in programming to help out in any big way.  I really love to research and write though, so helping with the wiki is right up my alley. I’ll also continue contributing small patches that add support for fan games, and other maintenance-style code.

Thanks for doing what you do, ScummVM Team, and I hope that I can help alleviate some of the work on the documentation front so that you can keep doing what you do best. 🙂

DreamCon 2006 Part 1

This year, it’s been decided that the Dream On convention will be held at multiple locations.

The first stop of DreamCon 2006 will be held at Magfest 4 on January 13th, January 14th, and January 15th in Charlottesville, Virginia. As with the last DreamCon, a new playable GOAT Store Publishing game will be presented, only this time it was the first time the public will get a glimpse at the game. A demo of GOAT Games will be presented for the first time at the show.

Curt Grymala, representing DC Evolution and DCHelp will return with the “burning station” setup from the last year and will have new compilations to hand out to the convention attendees.

I will represent The GOAT Store, Dreamcast-Scene, and Cydoca Entertainment. Playable versions of Feet of FuryMaqiupaiInhabitantsCool Herders, and the unlicensed Korean Dream Para Para will be available.

This year Screamcast will be represented at this convention by quzar. Screamcast will have Grizzlies: Forest Prelude and BurgerDC on show.

Society of the Eternal Rulers

Cyberdog Castle is 10 years old. It started in 1995 as the Cyberdog Castle BBS.

Society of the Eternal Rulers (SOTER) was released in 1997. It was a BBS Door Game. It was set up similarly to the classic door game Legend Of the Red Dragon (LORD) – you log in, choose a sex, then get transported to a menu with choices. The fighting was the same as LORD – you choose to fight – and a random battle or event occurs based on your skill level. The storyline of my game was that you are a young mortal, who stumbles upon an old cave. Inside you learn that the planet is really run by a group of immortals. After you learn of this, you are sentenced to death as no mortal is supposed to know the truth. You survive the attack, unscathed. The immortal elders decide to let you prove yourself in a series of tests, and if you are successful, you will be granted immortality. That’s where the differences come in. Each battle is among a mortal. As you advance, you fight stronger mortals. Your final battle is against an immortal. When you defeat the immortal, you are granted immortality, and you are allowed to govern the rules of the lesser players. Some things could be changed individually, others by a vote. You could also sneak past the great elder and perform terrible feats, such as giving yourself a huge amount of money, or killing a mortal player. These acts had grave consequences if you were caught – the elder would sentence you back to mortality. The immortals could also vote to send someone back to mortality. Once you proved yourself after that, you were free from vote until you were somehow turned mortal again. SOTER is currently being remade as a modern RPG.

To commemorate this occasion, I am going to remake the game that started it all. Society of the Eternal Rulers will be an RPG using many of the elements of the original door game. As with almost all of my games, this will be a co-collaboration with Screamcast.