Thanks for your patience during this process.
Society of the Eternal Rulers (SOTER) was released in 1997. It was a BBS Door Game. It was set up similarly to the classic door game Legend Of the Red Dragon (LORD) – you log in, choose a sex, then get transported to a menu with choices. The fighting was the same as LORD – you choose to fight – and a random battle or event occurs based on your skill level. The storyline of my game was that you are a young mortal, who stumbles upon an old cave. Inside you learn that the planet is really run by a group of immortals. After you learn of this, you are sentenced to death as no mortal is supposed to know the truth. You survive the attack, unscathed. The immortal elders decide to let you prove yourself in a series of tests, and if you are successful, you will be granted immortality. That’s where the differences come in. Each battle is among a mortal. As you advance, you fight stronger mortals. Your final battle is against an immortal. When you defeat the immortal, you are granted immortality, and you are allowed to govern the rules of the lesser players. Some things could be changed individually, others by a vote. You could also sneak past the great elder and perform terrible feats, such as giving yourself a huge amount of money, or killing a mortal player. These acts had grave consequences if you were caught – the elder would sentence you back to mortality. The immortals could also vote to send someone back to mortality. Once you proved yourself after that, you were free from vote until you were somehow turned mortal again. SOTER is currently being remade as a modern RPG.
To commemorate this occasion, I am going to remake the game that started it all. Society of the Eternal Rulers will be an RPG using many of the elements of the original door game. As with almost all of my games, this will be a co-collaboration with Screamcast.
It’s been a long time. First off, big thanks go to Nemesiscakewafer for the awesome site redesign of Cyberdog Castle’s website. He did an excellent job – much better than what I would have been capable of creating. 🙂
Second, on the status of Chikugoyaku: Chikugoyaku will be included in The Goat Store‘s GOAT (Games of All Types) Compilation Disc #1, which should be out sometime next year.
The winners of the Dream On contest, held jointly by The GOAT Store and Cyberdog Castle, Inhabitants and Maqiupai, are available for sale at The GOAT Store’s booth at the convention.
In addition, Cyberdog Castle also will give away copies of the first issue of the Dream On Magazine at this year’s MGC.
The two newest indie Dreamcast retail games will be available on The GOAT Store website after the convention is over.
This is a good thing, as the graphics have been completely revamped, and the gameplay completely redone. This plays more like a game than the game that inspired it (Panic for SegaCD). It’s a very fun and unique 4-player party game that I think you all will enjoy. I’ve been working hard to make the 1 player storymode enjoyable as well. There are now bonuses to unlock, and much more. I’ll try to release a demo version in a few days.
To the patient people who have Chikugoyaku on preorder, thank you for your support and patience, I promise that the release date will not be too far from now.
Thanks to a suggestion by Maxidcgamers, Cyberdog Castle is holding a logo contest for Mike Siecieska’s Motocross. The winner gets their logo used in the game, their name in the credits of Mike Siecieska’s Motocross, $50, and a free Mike Siecieska’s Motocross Dreamcast game. The deadline for the contest is July 28, 2004.
Chikugoyaku is the first game to be released by Cyberdog Castle for the Sega Dreamcast video game system. The story-line is as follows: you are an apprentice to a magician who sends you out on an errand. You are entrapped by your master’s rival in an enchanted mansion. Your master has cast a protection spell on you that allows you to come back from death 15 times.
It is a game of chance – you have a choice of three doors – one leads to the next set of three doors, the other two lead to certain death. The game features humorous death animations in the vein of the SegaCD game “Panic”. Over 100 animations and 50 sets of doors await. The game is $4.99 and is a preorder. This game will ship when 100 preorders are collected or on February 21, 2004.
For those of you who do not know, the Games Convention is the largest games convention in Europe and is comparable to the E3 convention in Los Angeles. A one-room demo of Gus and Rob was created especially for the show, and for those of you who couldn’t make it, we have released the demo for everyone to enjoy. You can download it here.
This is a one-room demo. I had originally planned on having animation in the intro and the ending of the demo, but due to lack of time, I put storyline descriptions in instead.