Category Archives: emulator

It’s Google Summer of Code Season Again For ScummVM

ScummVM is a program that recreates the engines that run various adventure and role-playing games, enabling them to play on many different systems, including the Sega Dreamcast.They are once again participating in the program that pays students to code for open-source projects during the northern hemisphere’s summer months, the Google Summer of Code. This year there are three students working on ScummVM projects:

  • Pink Panther: Passport to Peril and Pink Panther: Hokus Pokus Pink: Student: Andrii Prykhodko
  • The Immortal.
    Student: Joseph-Eugene Winzer
  • Star Trek: 25th Anniversary and Star Trek: Judgment Rites.
    Student: Matthew Stewart

You can view the progress of each project at ScummVM Planet.

JoshProd’s 2018 Dreamcast Game Slate

JoshProd has been a driving force for Dreamcast indie games for the past couple of years. They’re continuing that trend with a new slate of Dreamcast games shipping later this summer:

  • Flashback 2: Fade to Black: This is the sequel to Flashback, which JoshProd released on Dreamcast last year.Fade to Black is presented in first-person as opposed to the third-person presentation of the original.It originally released in 1995 on DOS, takes place 50 years after Flashback. An alien race named the Morphs have taken over Earth, and Conrad Hart must once again save Earth from the alien menace.
  • The Escapee: Originally known as onEscapee, this game is an action-adventure platformer along the lines of Another World or Flashback, which are both titles for which JoshProd is also the publisher on Dreamcast.When the first aliens landed on Earth, they ushered in new civilizations, however, able-bodied men disappeared around the same time. Now Daniel White has to traverse alien locations, fight alien creatures, and help the few other human escapees he discovered to survive.
  • Battle Crust: This game is a vertical scrolling shooting game by Picorinne Soft.The game is described as a vertical shooter in the vein of games from the 80’s and 90’s arcade era. As with many games in this genre, there are both normal shots and the high-powered charge-shots. In addition, charge-shots can also be used for defense.
  • Bang² Busters: Also known as Bang Bang Busters, this game was originally an unreleased platformer by Visco, until it became one of the first games published by JoshProd under their former name, Neo Conception International.The game is a platformer along the lines of Bubble Bobble or Snow Bros. Neo Conception International gained the rights to publish the game shortly after their formation in 2010. It was released for the Neo Geo AES in 2010, for the MVS in 2011, and for the Neo Geo CD in 2012. And now it will be coming to the Dreamcast.
  • Another World HD: This game is the high definition version of Another World, the action-adventure platformer that the original designer, Eric Chahi allowed myself and GPF to release for free in 2005.Another World, known as Out of this World in North America and Outer World in Japan, is an influential cinematic platforming adventure game. JoshProd’s commercial version for the Dreamcast will be optimized for high definition televisions.

All five games are available to pre-order now from RushOnGame.

3rd Annual Dream On Contest Results

Seeing as it’s now 10PM GMT, I’m going to close the submissions for the contest. The entries are:

Professional Game:
1) Dynamite Dreams by patbier and poche
2) Feuer Frei by qatmix/Project Firestorm

Minigame:
1) RacerDC by Imerion
2) RACE Neo Geo Pocket Color emulator port by GPF

I Am Now Part of the ScummVM Team


The ScummVM Wiki is a great source of information for the adventure game suite, ScummVM, and the games that are supported by it.  The ScummVM team has graciously accepted my offer to help keep that wiki up to date.

I have been a big fan of ScummVM since it started back in 2002, and I’ve always wanted to help out. I have submitted a couple of patches, but I’m not skilled enough in programming to help out in any big way.  I really love to research and write though, so helping with the wiki is right up my alley. I’ll also continue contributing small patches that add support for fan games, and other maintenance-style code.

Thanks for doing what you do, ScummVM Team, and I hope that I can help alleviate some of the work on the documentation front so that you can keep doing what you do best. 🙂

The winners of the 2nd annual Dream On contest have been announced

The second annual Dream On contest ended 10 days ago, and the results are now in. Here are the winners:

Tier 2:
1) Nibbler by JMD
2) Xump by kedo and GPF (and the Psilocybin Development Team)

Tier 3:
1) DOSBoxDC by GPF and the DOSBox team
2) MSXCast by LTK and Marat Fayzullin

Tier 4:
1) VMU CD by bucanero
2) Blobwars by quzar and Parallel Realities

Update: The special prize results are now in as well. JMD couldn’t decide whether to give the signed Maqiupai prize to ron or quzar, so he’s decided to increase the prize to two signed Maqiupai games and give them to both coders.

He stated that he’s given them to these coders due to their large contributions of ports submitted to the contest, and to ron in particular for the good he’s done for the Dreamcast scene and how well he represents the Spanish Dreamcast scene.

ScummVM 0.8.0 Released and Beneath a Steel Sky Updated

ScummVM 0.8.0 has been released.  It comes with the following improvements:

  • New improved launcher and in-game GUI
  • Support for Inherit the Earth and Gobliiins
  • Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
  • CGA and Hercules rendering modes for some games
  • Preliminary support for NES and C64 LucasArts games
  • Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)

In addition, the freeware CD edition of Revolution Software’s Beneath a Steel Sky has been updated to the last-known-released version, and it has been updated with the now-needed SKY.CPT file. You can download the latest version from  ScummVM’s downloads page.

ScummVM 0.7.0 Released

ScummVM 0.7.0 has been released, just in time for Christmas Eve.  It comes with the following improvements:

  • Added preliminary support for 26 Humongous Entertainment titles
  • Added support for FLAC (lossless) encoded audio files
  • Added native support for Macintosh versions of some SCUMM games — this means the ‘rescumm’ tool is now mostly obsolete, and you can now play those games directly from the original CD
  • Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine)
  • Added support for compressed speech and music in Broken Sword 1 and 2
  • And as usual, we fixed lots and lots of bugs

2nd Annual Dream On Contest

The Second Annual Dream On Contest has begun, and this year it’s even bigger than the last! And it’s even bigger than ever thanks to wraggster! The Dream Coding Grand Prix 2005 has merged with Dream On 2 to provide the biggest contest the Dreamcast community has seen so far! The general rules for each contest are as follows: a single entry can be entered into more than one category, if it meets the criteria for each category entered. However, a single entry will not win a prize in more than one category. Also, an existing program may be entered into any tier of the contest, provided that the contest version is significantly different from the last released version. Ports of programs are acceptable, provided the original author gives explicit permission for the program to be entered into the contest. This year, the contest is broken up into four categories:

1) Professional Game Creation – This is the category that was the sole contest last year. Create a polished game for the Dreamcast (multiple levels of play, title screen, music, high scores, etc.) to be released commercially. The full game can not be publically released for an entry to be considered in this category. A demo can be released at any time. However, the demo has to be significantly different from the contest entry.

2) Amateur Game Creation – This category is to appease the entrants who didn’t meet the criteria for last year’s competition. The entries in this category don’t have to be commercial quality, but they do have to be programmed in C, C++, or SH4 Assembly (SDL or another games library is fine). The game can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

3) Emulator Creation – Create or port an emulator for any system for the Dreamcast. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

4) Anything Goes – This is the fun category. Create anything that isn’t included in the categories above (BOR Mods, Games Created in Fenix, Doom/Quake mods, emulators, ports of existing software (with author’s explicit permission that this be allowed to be entered into the contest), Applications, Multimedia Software, and anything that you can imagine that we hadn’t covered in the above. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

Prizes:

Contest 1:
1st place (and possibly 2nd and 3rd depending on quality)
Game Professionally Published on Pressed CD with color inserts and clear case
All games that aren’t published will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 2:
1st place: Gamepark 32 BLU
2nd place: Game King 2 Console with 3 games
All games will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 3:
1st place: Set of signed Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, signed by Rand Linden.
2nd place: Set of unsigned Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, unsigned.
Other Prizes to be determined

Contest 4:
1st place: Xrom 512MB flash linker kit
2nd place: Game King 2 Console with 3 games
Other Prizes to be determined

Special Prize Donation:
JMD, the author of Maqiupai, has donated a signed copy of Maqiupai to the entry he chooses to receive it.

The contest ends on 11:59PM PST on November 10, 2005.

ScummVM 0.6.0 and Flight of the Amazon Queen is Free!

ScummVM 0.6.0 has been released.  It comes with the following improvements:

  • The classic V1 versions of the original LucasArts SCUMM games Maniac Mansion and Zak McKracken and the LucasArts SCUMM game ‘Full Throttle’
  • Broken Sword 1 and Broken Sword 2. Many thanks to Revolution for providing us with the source-code to these games.
  • Support for Flight of the Amazon Queen. Thanks to Steve and John for providing us with the source code to this game, and permitting its release as freeware.

You can download Flight from the Amazon Queen’s from ScummVM’s downloads page. As with last year’s freeware release of Beneath a Steel Sky, it works great in the Dreamcast version! 🙂