Category Archives: my stuff

I Am Now Part of the ScummVM Team


The ScummVM Wiki is a great source of information for the adventure game suite, ScummVM, and the games that are supported by it.  The ScummVM team has graciously accepted my offer to help keep that wiki up to date.

I have been a big fan of ScummVM since it started back in 2002, and I’ve always wanted to help out. I have submitted a couple of patches, but I’m not skilled enough in programming to help out in any big way.  I really love to research and write though, so helping with the wiki is right up my alley. I’ll also continue contributing small patches that add support for fan games, and other maintenance-style code.

Thanks for doing what you do, ScummVM Team, and I hope that I can help alleviate some of the work on the documentation front so that you can keep doing what you do best. 🙂

DreamCon 2006 Part 1

This year, it’s been decided that the Dream On convention will be held at multiple locations.

The first stop of DreamCon 2006 will be held at Magfest 4 on January 13th, January 14th, and January 15th in Charlottesville, Virginia. As with the last DreamCon, a new playable GOAT Store Publishing game will be presented, only this time it was the first time the public will get a glimpse at the game. A demo of GOAT Games will be presented for the first time at the show.

Curt Grymala, representing DC Evolution and DCHelp will return with the “burning station” setup from the last year and will have new compilations to hand out to the convention attendees.

I will represent The GOAT Store, Dreamcast-Scene, and Cydoca Entertainment. Playable versions of Feet of FuryMaqiupaiInhabitantsCool Herders, and the unlicensed Korean Dream Para Para will be available.

This year Screamcast will be represented at this convention by quzar. Screamcast will have Grizzlies: Forest Prelude and BurgerDC on show.

Society of the Eternal Rulers

Cyberdog Castle is 10 years old. It started in 1995 as the Cyberdog Castle BBS.

Society of the Eternal Rulers (SOTER) was released in 1997. It was a BBS Door Game. It was set up similarly to the classic door game Legend Of the Red Dragon (LORD) – you log in, choose a sex, then get transported to a menu with choices. The fighting was the same as LORD – you choose to fight – and a random battle or event occurs based on your skill level. The storyline of my game was that you are a young mortal, who stumbles upon an old cave. Inside you learn that the planet is really run by a group of immortals. After you learn of this, you are sentenced to death as no mortal is supposed to know the truth. You survive the attack, unscathed. The immortal elders decide to let you prove yourself in a series of tests, and if you are successful, you will be granted immortality. That’s where the differences come in. Each battle is among a mortal. As you advance, you fight stronger mortals. Your final battle is against an immortal. When you defeat the immortal, you are granted immortality, and you are allowed to govern the rules of the lesser players. Some things could be changed individually, others by a vote. You could also sneak past the great elder and perform terrible feats, such as giving yourself a huge amount of money, or killing a mortal player. These acts had grave consequences if you were caught – the elder would sentence you back to mortality. The immortals could also vote to send someone back to mortality. Once you proved yourself after that, you were free from vote until you were somehow turned mortal again. SOTER is currently being remade as a modern RPG.

To commemorate this occasion, I am going to remake the game that started it all. Society of the Eternal Rulers will be an RPG using many of the elements of the original door game. As with almost all of my games, this will be a co-collaboration with Screamcast.

The winners of the 2nd annual Dream On contest have been announced

The second annual Dream On contest ended 10 days ago, and the results are now in. Here are the winners:

Tier 2:
1) Nibbler by JMD
2) Xump by kedo and GPF (and the Psilocybin Development Team)

Tier 3:
1) DOSBoxDC by GPF and the DOSBox team
2) MSXCast by LTK and Marat Fayzullin

Tier 4:
1) VMU CD by bucanero
2) Blobwars by quzar and Parallel Realities

Update: The special prize results are now in as well. JMD couldn’t decide whether to give the signed Maqiupai prize to ron or quzar, so he’s decided to increase the prize to two signed Maqiupai games and give them to both coders.

He stated that he’s given them to these coders due to their large contributions of ports submitted to the contest, and to ron in particular for the good he’s done for the Dreamcast scene and how well he represents the Spanish Dreamcast scene.

3rd Annual Dream On Contest


The 3rd Annual Dream On Contest begins today.

There are once again tiers to this contest, but it’s very different from last year’s contest:

1) Professional Game Development – Develop a professional game to be published by The GOAT Store. You can submit the game to the GOAT Store for publishing at any time and still submit it to the contest later (provided that the game has not already been published).

2) MiniGame – Create a mini-game to be included on a professionally pressed CD.

The prizes are not yet solidified, but the contest is beginning today (November 21, 2005) to give you enough time to finish the entries before the deadline (May 31, 2006).

The prizes will be much more this year than last year (over $500 worth of prizes). So, the incentive to create a game should definitely be there this year.

Edit: The contest has been extended to June 10, 2006.

DreamCon 2005

This year, the Midwest Gaming Classic won’t be held, so last year’s Dream On at the Midwest Gaming Classic is now the DreamCon. The convention will be held at the East Coast Gaming Expo on July 25th, 2005 in Reading, Pennsylvania.

As the Midwest Gaming Classic is the usual place for new GOAT Store Publishing games to debut, DreamCon 2005 will feature a playable demo of Cool Herders.

It will also be host to many familiar names from the Dreamcast community. Sam Steele will be present with updated versions of DCSquares and DCBlap. Lawrence Sebald will have updated versions of his RPGs, ljsdcdev and DCRPG on hand. I.M Weasel will have his Macintosh burning tools available. Curt Grymala will represent DC Evolution and DCHelp with a “burning station” and several of DC Evolution’s compilations available on a high-quality CD-R with a laser printed label and booklet with a CD case. I will represent The GOAT StoreDreamcast-SceneScreamcast, and Cydoca Entertainment. Playable versions of Grizzlies: Forest Prelude and Feet of Fury will be available. Fackue’s Dreamcast Development discs will also available to anyone who wanted to get into Dreamcast developing.

Site Redesign

With the closing of the last bastion of Dreamcast files for Dreamcast browsers, dreamcast.planetweb.com, I have decided to use Dream On to fill in that gap. I have redesigned the site slightly to make it Dreamcast browser friendly. I will be adding VMU files to the site over the next few weeks. After that, I will add a script to the site to let you contribute your own files and saves.

Chikugoyaku Will Be Included in GOAT Games Vol. 1

It’s been a long time. First off, big thanks go to Nemesiscakewafer for the awesome site redesign of Cyberdog Castle’s website. He did an excellent job – much better than what I would have been capable of creating. 🙂

Second, on the status of Chikugoyaku: Chikugoyaku will be included in The Goat Store‘s GOAT (Games of All Types) Compilation Disc #1, which should be out sometime next year.

2nd Annual Dream On Contest

The Second Annual Dream On Contest has begun, and this year it’s even bigger than the last! And it’s even bigger than ever thanks to wraggster! The Dream Coding Grand Prix 2005 has merged with Dream On 2 to provide the biggest contest the Dreamcast community has seen so far! The general rules for each contest are as follows: a single entry can be entered into more than one category, if it meets the criteria for each category entered. However, a single entry will not win a prize in more than one category. Also, an existing program may be entered into any tier of the contest, provided that the contest version is significantly different from the last released version. Ports of programs are acceptable, provided the original author gives explicit permission for the program to be entered into the contest. This year, the contest is broken up into four categories:

1) Professional Game Creation – This is the category that was the sole contest last year. Create a polished game for the Dreamcast (multiple levels of play, title screen, music, high scores, etc.) to be released commercially. The full game can not be publically released for an entry to be considered in this category. A demo can be released at any time. However, the demo has to be significantly different from the contest entry.

2) Amateur Game Creation – This category is to appease the entrants who didn’t meet the criteria for last year’s competition. The entries in this category don’t have to be commercial quality, but they do have to be programmed in C, C++, or SH4 Assembly (SDL or another games library is fine). The game can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

3) Emulator Creation – Create or port an emulator for any system for the Dreamcast. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

4) Anything Goes – This is the fun category. Create anything that isn’t included in the categories above (BOR Mods, Games Created in Fenix, Doom/Quake mods, emulators, ports of existing software (with author’s explicit permission that this be allowed to be entered into the contest), Applications, Multimedia Software, and anything that you can imagine that we hadn’t covered in the above. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

Prizes:

Contest 1:
1st place (and possibly 2nd and 3rd depending on quality)
Game Professionally Published on Pressed CD with color inserts and clear case
All games that aren’t published will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 2:
1st place: Gamepark 32 BLU
2nd place: Game King 2 Console with 3 games
All games will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 3:
1st place: Set of signed Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, signed by Rand Linden.
2nd place: Set of unsigned Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, unsigned.
Other Prizes to be determined

Contest 4:
1st place: Xrom 512MB flash linker kit
2nd place: Game King 2 Console with 3 games
Other Prizes to be determined

Special Prize Donation:
JMD, the author of Maqiupai, has donated a signed copy of Maqiupai to the entry he chooses to receive it.

The contest ends on 11:59PM PST on November 10, 2005.