Category Archives: quake

The Ascension of Vigil 11/26/04 Release

Tyne has released a new version of his Quake brawling mod, Ascension of Vigil. Here’s what’s new:

– Vigil is now able to latch onto flat walls and either do a fast jump kick off or jump higher in the opposite direction allowing for verticle tunnel jumping like Ninja Gaiden.
– Lightning Storm has been rebalanced once more.
– New special effects! Slow motion has been added (doesn’t interfere with gameplay, untested on Dreamcast), and 3D shadow trails to certain moves, particle effects.
– RPG Stats, leveling up is now included in the gameplay. Leveling up increases Vigil’s health and mana.
– Death bug has been eliminated, I’ve tested it over a jagillion times and I could not reproduce it.
– “Tweaked” 2D sprites and some graphics/animation.
– Gameplay Demo is no longer ran and boots directly to the title screen, however you can still load it up manually.
– Vigil’s starting health have been altered down to 75 in order to work better with the leveling up system.
– Mana is now capped according to your level!
– New additional sound effects and animations.
– Vigil can now properly descend stairs without “twitching”, climbing stairs has been drastically improved but does the odd animation twitch rarely.
– Monsters now wake up when attacked with a spell if they hadn’t noticed you before-hand.
– Due to additional movement code to help Vigil climb stairs properly he now also begins to slow down near ledges, I’m kinda fond of it since it will help prevent you from falling down a pit (when they’re added).
– Most likely there’s a few other changes/fixes/tweaks here undocumented, this version really changes the gameplay.

Please give Tyne input on the RPG Stats and new implemented features in the topic linked above.

2nd Annual Dream On Contest

The Second Annual Dream On Contest has begun, and this year it’s even bigger than the last! And it’s even bigger than ever thanks to wraggster! The Dream Coding Grand Prix 2005 has merged with Dream On 2 to provide the biggest contest the Dreamcast community has seen so far! The general rules for each contest are as follows: a single entry can be entered into more than one category, if it meets the criteria for each category entered. However, a single entry will not win a prize in more than one category. Also, an existing program may be entered into any tier of the contest, provided that the contest version is significantly different from the last released version. Ports of programs are acceptable, provided the original author gives explicit permission for the program to be entered into the contest. This year, the contest is broken up into four categories:

1) Professional Game Creation – This is the category that was the sole contest last year. Create a polished game for the Dreamcast (multiple levels of play, title screen, music, high scores, etc.) to be released commercially. The full game can not be publically released for an entry to be considered in this category. A demo can be released at any time. However, the demo has to be significantly different from the contest entry.

2) Amateur Game Creation – This category is to appease the entrants who didn’t meet the criteria for last year’s competition. The entries in this category don’t have to be commercial quality, but they do have to be programmed in C, C++, or SH4 Assembly (SDL or another games library is fine). The game can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

3) Emulator Creation – Create or port an emulator for any system for the Dreamcast. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

4) Anything Goes – This is the fun category. Create anything that isn’t included in the categories above (BOR Mods, Games Created in Fenix, Doom/Quake mods, emulators, ports of existing software (with author’s explicit permission that this be allowed to be entered into the contest), Applications, Multimedia Software, and anything that you can imagine that we hadn’t covered in the above. The program can be released at any time. However, the release must make reference to it being a Dream On Contest entry.

Prizes:

Contest 1:
1st place (and possibly 2nd and 3rd depending on quality)
Game Professionally Published on Pressed CD with color inserts and clear case
All games that aren’t published will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 2:
1st place: Gamepark 32 BLU
2nd place: Game King 2 Console with 3 games
All games will be featured in an upcoming issue of Dream On Magazine, and the game(s) will be included on the demo disc.
Other Prizes to be determined

Contest 3:
1st place: Set of signed Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, signed by Rand Linden.
2nd place: Set of unsigned Bleem! products – all three Bleem for Dreamcast releases, plus the PC release, unsigned.
Other Prizes to be determined

Contest 4:
1st place: Xrom 512MB flash linker kit
2nd place: Game King 2 Console with 3 games
Other Prizes to be determined

Special Prize Donation:
JMD, the author of Maqiupai, has donated a signed copy of Maqiupai to the entry he chooses to receive it.

The contest ends on 11:59PM PST on November 10, 2005.