The winners of the 2nd annual Dream On contest have been announced

The second annual Dream On contest ended 10 days ago, and the results are now in. Here are the winners:

Tier 2:
1) Nibbler by JMD
2) Xump by kedo and GPF (and the Psilocybin Development Team)

Tier 3:
1) DOSBoxDC by GPF and the DOSBox team
2) MSXCast by LTK and Marat Fayzullin

Tier 4:
1) VMU CD by bucanero
2) Blobwars by quzar and Parallel Realities

Update: The special prize results are now in as well. JMD couldn’t decide whether to give the signed Maqiupai prize to ron or quzar, so he’s decided to increase the prize to two signed Maqiupai games and give them to both coders.

He stated that he’s given them to these coders due to their large contributions of ports submitted to the contest, and to ron in particular for the good he’s done for the Dreamcast scene and how well he represents the Spanish Dreamcast scene.

Sonic Adventure Review

This launch title was Sonic’s first three-dimensional platform game. For the most part, it maintains the speed of his 16-bit adventures, but it hits a few snags along the way.

Released 9/9/99 | Developer: Sega | Publisher: Sega

Sonic Adventure starts out in a city setting, which represents the “adventure” part of the game. There are several buildings that you can choose to go into. This does get a bit tedious, as the stages are contained within the buildings, and are accessed by entering doors within those buildings.

It takes a while to get used to the layout of the entrances, as the camera often pans around you and gives you a different perspective. This can make finding the right entrance difficult at first, as all the doors look alike. Once you get the hang of it, however, it becomes second nature.

You have separate stories that unfold within the main story. Each of these stories is seen through the eyes of characters that you meet within the game. You start out as Sonic, and once you meet another character in the storyline, you can play that character’s story. This is quite a neat concept, even if it’s not a particularly original one. It’s interesting to see the storyline in someone else’s eyes besides Sonic’s for a change. The music is fitting for this game and is the rock-style music as started with the American release of Sonic CD. The voices are fitting for the characters, but the words do not match the mouths of the characters at times. The voice acting is not the best, but it’s acceptable. As for the game mechanics, Sonic’s and Tail’s games are by far the most fun. This is where you’ll find the trademark Sonic speed you’d expect from the series, with Sonic racing to the end, and Tails flying over certain paths that Sonic can’t reach to beat Sonic to the finish. The speed stays fast throughout the game, but it does come with a few drawbacks.

You can’t fix the camera to stay at a certain angle, so it will often wrap around your character at the most opportune times, meaning you might be rushing around a loop and the camera will pan backward. causing the movement to reverse, and Sonic to plummet to his doom.

This doesn’t happen often, but it does happen enough to become bothersome. While playing I also found certain areas where the collision detection was not properly tested, and you’ll find yourself falling through the floor at times if you’re unlucky. These problems are very minute and happen infrequently.

It’s possible that you might be able to play the game through without encountering any problems at all. The Amy portion has you avoiding Robotnik’s robots, and using a hammer to destroy enemies in your way. The speed isn’t as fast as Sonic’s or Tails, but as a result, the camera and collision detection problems are virtually non-existent, making for a pleasant gaming experience. The E102 portion (Dr. Robotnik’s robot) consists of blasting at enemies with a laser and rolling through to the end in time. These missions are fairly fun, and E102’s story is interesting enough to keep you going. Knuckles’ game consists of digging for emerald shards, over and over again. This can become quite tedious, and unless you’re an avid Sonic series fan, you might find yourself giving up before completing Knuckles’ storyline. As tedious as Knuckles’ portion of the game is, it’s nothing when compared to Big the Cat’s.

Big’s portion consists of fishing for a frog in water pools throughout the stages in the game. One can only assume that Sega was testing it’s fishing game ideas later seen in Sega Bass Fishing and Sega Marine Fishing when they came up with Big’s storyline. It’s fun in those games, as it’s expected.

In this game, it’s so out of place it’s almost annoying. Only the truly diehard fans will complete Big’s storyline, as once you complete it you are given the chance to play as Metal Sonic. Everyone else will find solace in the Sonic, Tails, Amy, and possibly Knuckles missions, as those are the meat of the game.

Summary: The music is excellent, and the voices are tolerable. The Sonic and Tails storylines are a blast, but the camera and collision detection problems detract from the enjoyment. The other storylines are more of a filler, as they aren’t nearly as fun as Sonic’s or Tails’. Big’s storyline is a big letdown. Fishing does not work in a Sonic The Hedgehog game. The game is worth the purchase for the Sonic and Tails portions. Only diehard fans will complete the rest of the game.

Final Rating: 7/10

Feet of Fury Review

In 2003, Cryptic Allusion Games made history by releasing the first commercial independent Dreamcast game written with free development libraries.

Release:6/7/03 | Developer:Cryptic Allusion | Publisher:GOAT Store

Feet of Fury is a dancing game that borrows many elements from Konami’s Dance Dance Revolution games. You have a set of arrows that you must follow while keeping your steps to the music. The main difference of Feet of Fury is that the game is focused more on strategy and beating your opponent.

There are power ups and power downs on the board. Hitting an arrow that contains an icon may cause the speed of the arrows to slow down or speed up, or it might cause the arrows to reverse direction. Because of this element, the multiplayer mode in Feet of Fury is awesome. Another addition is the health bar. At the end of the round, the person with the most health is the winner. It adds a lot more to this type of game when you have to worry about your opponent hitting you with power-downs, and throwing your feet around on the dance mat like an idiot, all while trying to keep your health bar full.

The single-player mode is no slouch either. There are a good number of songs to play and unlock. Each song has a good tempo to it and fits this type of game really well. There are a number of hidden characters and features to be unlocked, so the game will entertain for hours.
When you get sick of all that dancing, you can let your fingers do the dancing with what is in my opinion, the coolest thing to happen to dance games since their invention: The Typing of Fury mode. In this mode, letters fly up onscreen instead of arrows, and you use your Dreamcast keyboard to match the letters to the beat while spelling out words. This mode is very challenging, and surprisingly, very fun.

When you add multiple keyboards to the action for some multiplayer mayhem, you’ll see the pure hilarity that ensues. This is a top-notch addition and is a lot less of a gimmick than you might think. Take your underused keyboards from the attic, and set them up for some furious typing. You won’t regret it.

Summary: Good songs, multiplayer battle elements, unlockables, and Typing of Fury make this game a good investment, and an example for future independent developers to follow.

Final Rating: 8/10

Purchase it at http://www.goatstore.com

3rd Annual Dream On Contest


The 3rd Annual Dream On Contest begins today.

There are once again tiers to this contest, but it’s very different from last year’s contest:

1) Professional Game Development – Develop a professional game to be published by The GOAT Store. You can submit the game to the GOAT Store for publishing at any time and still submit it to the contest later (provided that the game has not already been published).

2) MiniGame – Create a mini-game to be included on a professionally pressed CD.

The prizes are not yet solidified, but the contest is beginning today (November 21, 2005) to give you enough time to finish the entries before the deadline (May 31, 2006).

The prizes will be much more this year than last year (over $500 worth of prizes). So, the incentive to create a game should definitely be there this year.

Edit: The contest has been extended to June 10, 2006.

ScummVM 0.8.0 Released and Beneath a Steel Sky Updated

ScummVM 0.8.0 has been released.  It comes with the following improvements:

  • New improved launcher and in-game GUI
  • Support for Inherit the Earth and Gobliiins
  • Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
  • CGA and Hercules rendering modes for some games
  • Preliminary support for NES and C64 LucasArts games
  • Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)

In addition, the freeware CD edition of Revolution Software’s Beneath a Steel Sky has been updated to the last-known-released version, and it has been updated with the now-needed SKY.CPT file. You can download the latest version from  ScummVM’s downloads page.

DreamCon 2005

This year, the Midwest Gaming Classic won’t be held, so last year’s Dream On at the Midwest Gaming Classic is now the DreamCon. The convention will be held at the East Coast Gaming Expo on July 25th, 2005 in Reading, Pennsylvania.

As the Midwest Gaming Classic is the usual place for new GOAT Store Publishing games to debut, DreamCon 2005 will feature a playable demo of Cool Herders.

It will also be host to many familiar names from the Dreamcast community. Sam Steele will be present with updated versions of DCSquares and DCBlap. Lawrence Sebald will have updated versions of his RPGs, ljsdcdev and DCRPG on hand. I.M Weasel will have his Macintosh burning tools available. Curt Grymala will represent DC Evolution and DCHelp with a “burning station” and several of DC Evolution’s compilations available on a high-quality CD-R with a laser printed label and booklet with a CD case. I will represent The GOAT StoreDreamcast-SceneScreamcast, and Cydoca Entertainment. Playable versions of Grizzlies: Forest Prelude and Feet of Fury will be available. Fackue’s Dreamcast Development discs will also available to anyone who wanted to get into Dreamcast developing.

ScummVM 0.7.0 Released

ScummVM 0.7.0 has been released, just in time for Christmas Eve.  It comes with the following improvements:

  • Added preliminary support for 26 Humongous Entertainment titles
  • Added support for FLAC (lossless) encoded audio files
  • Added native support for Macintosh versions of some SCUMM games — this means the ‘rescumm’ tool is now mostly obsolete, and you can now play those games directly from the original CD
  • Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine)
  • Added support for compressed speech and music in Broken Sword 1 and 2
  • And as usual, we fixed lots and lots of bugs

Future of Dreamcast Production

Dan Loosen has posted news about the status of Inhabitants and Maqiupai as well as future Goat Store games in this topic on the Dcemulation forums. Here is an excerpt from the post:

WE ARE BACK IN PRODUCTION! Yes, that’s right! The games are FINALLY being pressed! I don’t yet have a timeline, but I will keep everyone updated as best as I can. What I was guessing would happen did not happen… at least not in the way that I was guessing it would. Basically, you’ll have to trust me when I say that there is a LOT of stuff that I don’t have the authority to talk about, but has gone right. We officially did not end up with the permission that I sought. The future of production DC games (however) looks very secure. And the system will be much more streamlined. As soon as I can get everything lined up, you should start hearing news about the next two games that we are getting ready to put into production. The first one is GOAT Games Vol. 1, as many people could probably guess. The second game should be a big surprise to many of you

The GOAT store is also setting up an affiliate program for which you can have a link or a banner on your website and for every sale that is made through that referral link, you get 5% of that sale.

So get the news of these games out by spreading the word to every game site, review site, and news site that you can think of, and join the affiliate program to get a percentage of the sales!