Popeye DCMAME Build 2 is out. I found that the flicker introduced in the first build was strictly my fault. I had it set to use video thread – so it is now turned off. Also, the position of the screen is fixed – it now shows the entire action, as before the top and bottom of the screen was cut off.
And the Build 2 Source Code Differences.
I wasn’t planning on releasing this – as it was just for practice. But I thought, what the hey. It’s in the Dreamcast list already in Ice88’s release – all I did is tinker with the settings. This was probably already released by Ice88 – but since I did this to learn and for fun – and I like sharing 😀 – here is a Popeye DCMAME Build.
And the Source Code Differences.
Here it is – DCGen 0.35 – the first real update of DCGen since I took over.
Here are the changes:
I am creating a new game called Construction Obstruction. I’ve also decided to merge all of my projects into one site on ConsoleVision, as I’m developing for consoles so that only makes sense. 🙂
There you’ll find my Dreamcast projects – Construction Obstruction, as well as DCGen, and Dream’N’Play. You’ll also find my Neo Geo Pocket Color projects – The adventures of Gus and Rob, and Pengo.
Laser is there now as well, as Steven Harris has expertly converted it from Allegro to SDL. 🙂 You can find the Dreamcast version there as well. 🙂
Merry Christmas! I’m releasing a Christmas gift for you all – a build of DCGen!
I’m not sure when the source from this build was made, as I found it on a backup CD from my old hard drive before it died earlier this year. So I can’t exactly tell you all of what’s new – or how it works as I just built it, and it hasn’t been tested – but here it is anyway – DCGen 12/25/02. 😛
UPDATE 12/29/02 – DCGen 12/25/02 Source.
OK, here’s what I’m doing now:
- I’m moving all the controller code and other relevant code to the newest KOS release:
- Themeable menus didn’t really work the way they were supposed to – so I’m going to go about doing it a different way. (So to those who hoped that the Christmas release had theme support – I’m sorry – not this time, but I’m working on it. :P)
- All sorts of little things. 😀
DREAMCAST REBORN — CYBERDOG CASTLE UNVEILS MIKE SIECIESKA’S MOTOCROSS™First Sponsored Game developed with free tools for the Dreamcast will be available in 2003.
ELMIRA, New York — December 23, 2002 — Mike Siecieska’s Motocross
, the first game in a series of games to be produced and published by Cyberdog Castle for the Dreamcast in 2003, will feature several modes of play in both multi-player and single player modes. Mike Siecieska, a rider in Western New York’s motocross circuit, will not only appear in the game, but he will have plenty of creative control in the game as well.
“I’m working with Mike to make sure this game is unlike any other game ever created for this genre. This isn’t just a rehash of the same dirtbike racing formula.”, says Mickey McMurray, Cyberdog Castle’s president. “It is a truly unique gaming experience that I am sure gamers worldwide will appreciate.”
About Cyberdog Castle
Founded in 2002, Cyberdog Castle is a developer and publisher of games for classic platforms, ranging from consoles to arcade and pinball machines.
Another day, another DCGen source update 😉
DCGen Source Update 07/05/02 – Had a look at the NesterDC source and changed the menu system to be themeable. 😀
Stupid CVS. I’m having problems with directory locks, so I can’t update DCGen through the CVS tree. I’m going to be releasing source updates and commenting on what’s different through this page until I can get it sorted out. They may seem like meaningless updates, but that is what the CVS is for. 😉 I wouldn’t update at all, except I am known to be very good at losing sources. 😀
Welcome to the new DCGen, by the way. 😛
DCGen Source Update 07/04/02 – Updated the menu graphics to reflect the change in project leaders. The graphics are completely different, and not as snazzy as Atani’s.
Atani, the author of the Windows version of Laser, Laser32, (As Well as Raine32, Generator32, DCGen, BlissX, and SegaEmu) has stopped development of all emulation related projects, after nearly 5 years in the emulation community.
As I was looking at the site, I noticed something strange – a build of Laser32 that seemed to sneak past everyone (including me!), Laser32 0.10. I compared the two archives – the dates were different as were the file sizes – so this does indeed appear to be a newer version of Laser32. Kind of a going away present to the Laser team of sorts, even though it had just been overlooked. 🙂
Good luck in your future projects Atani – I’m glad to have met you, and it’s nice to hear that you have had fun porting Laser to Windows (even though you don’t really remember doing it ;))
I love adventure games, so my current favorite emulator is definitely the new one that’s aimed at the LucasArts SCUMM adventures, ScummVM. It began life last year, but now it’s become even better since there’s now a preview port by Mark Thomas for the Dreamcast!
This version is based on ScummVM 0.1.0, which has better support for Full Throttle and preliminary support for The Dig!